Game maker mouse look fps . Yanfly Engine Plugins – yanfly.moe

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Game maker mouse look fps

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Thank you for this series :)but I cant get the mouse in the window :I have no errors but when i start the quotGamequotIt wont moverotate :Can pls somebody help me? :Thank you in advance :)

For those who want this script in cusing UnityEngineusing System.Collectionspublic class MouseLook : MonoBehaviour public float lookSensitivity 5.0f public int maxVertical 90 public int minVertical 90 public float lookSmoothDamp 0.1f float xRotation float yRotation float currentXRotation float currentYRotation float xRotationV 0.0f float yRotationV 0.0f Use this for initialization void Start () Update is called once per frame void Update () xRotation - Input.GetAxis(quotMouse Yquot) lookSensitivity yRotation Input.GetAxis(quotMouse Xquot) lookSensitivity xRotation Mathf.Clamp(xRotation, -minVertical, maxVertical) currentXRotation Mathf.SmoothDamp(currentXRotation, xRotation, ref xRotationV, lookSmoothDamp) currentYRotation Mathf.SmoothDamp(currentYRotation, yRotation, ref yRotationV, lookSmoothDamp) transform.rotation Quaternion.Euler(currentXRotation, currentYRotation, 0)

Fantastic, thanks for this tutorial Seems much more elegant than other smooth mouse look scripts out there

it Should be like this currentXRotation Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV, LookSmoothDamp)currentYRotation Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV, LookSmoothDamp)

And from what i can see, i only get the error when i load the scene from another scene. not when i play the scene directly from the editor

Hi I am having a problem where when i move the mouse it goes crazy and spins all around then stops and i can39t control it anymore. I did group my character gun model and main camera together (I don39t know if that39s the problem.) If you can help me that would be appreciated.

Don39t use Mathf.Clamp You will have problems later if you39re going to play with RotationsUse my code:xRotation Clamp360 ( xRotation , 90 , 270)float Clamp360( float angle, float min, float max) if (angle gt 360) keep it between 0 to 360 int i (int) angle 360 angle - 360 i else if (angle lt 0) int i (int) angle 360 angle 360 (i1) if (angle lt min angle gt max) Those angles are fine return angle else if (angle lt 180) The angles are low but higher than min (90) return min else The rest angles, above 180 return max Have this circle in mind: 990 630 270900 540 180 ( ) 0 360 720 90 450 810

So when ever I try to run the script in the game I can move my mouse around and the variables will cahnge so I know that it39s being picked up by the system but my camera doesn39t move it also gives me an error saying quotUnityException: Input Axis Mouse y is not setup.To change the input settings use: Edit -gt Project Settings -gt InputMouseLookscript.Update () (at AssetsMouseLookscript.js:13) quotI tried to check the Input thing in the Project settings and as far as I can tell everything is fairly together it says it39s all turned on...EDIT: evidently the line having to do with rotation around the y axis using mouse x doesn39t work at all because that variable doesn39t change at all...

Veynam Watch your var. There39s a mistake. You wrote correct instead of current. You did the same thing with the Y rotation. You wrote currect.

I39ve changed the code a tiny bit and im getting an error. pls help.heres my script:var lookSensitivity : float 5var lookSmoothDamp : float 0.1var lookUpAndDownLimit : floatvar lookLeftAndRightLimit : floatHideInInspectorvar yRotation : floatHideInInspectorvar xRotation : floatHideInInspectorvar currentYRotation : floatHideInInspectorvar currentXRotation : floatHideInInspectorvar yRotationV : floatHideInInspectorvar xRotationV : floatfunction Update ()yRotation Input.GetAxis(quotMouse Xquot)lookSensitivityxRotation - Input.GetAxis(quotMouse Yquot)lookSensitivityxRotation Mathf.Clamp (xRotation, -lookUpAndDownLimit,lookUpAndDownLimit)yRotation Mathf.Clamp (yRotation, -lookLeftAndRightLimit,lookLeftAndRightLimit)currentXRotation Mathf.SmoothDamp(currentXRotation,xRotation,xRotationV,lookSmoothDamp)currentYRotation Mathf.SmoothDamp(currentYRotation,yRotation,yRotationV,lookSmoothDamp)transform.rotation Quaternion.Euler(currentXRotation,currentYRotation,0)heres my errors: error 1CompareApproximately (SqrMagnitude (q), 1.0F)UnityEngine.Quaternion:Euler(Single, Single, Single)myMouseLook:Update() (at AssetsScriptsmyMouseLook.js:25) error 2transform.rotation assign attempt for 39MenuCamera39 is not valid. Input rotation is NaN, NaN, NaN, NaN .UnityEngine.Transform:setrotation(Quaternion)myMouseLook:Update() (at AssetsScriptsmyMouseLook.js:25)

What have i do when i want transform object at start in rotation i have set in unity editor, because if i writefunction Start ()xRotation transform.rotation.xyRotation transform.rotation.yit doesnt work. Thanks.

I can39t seem to look around at all. My main cam is in the heirarchy panel and the mouselook script is attached to it.

Man i was pumped to see these tutorials. till i saw you were using CrapaScript. Call me when you decide to switch to C

My code doesn39t work I39ve checked the Input menu in the Project Settings, I39ve set the variables to different values, but the mouse doesn39t look around. Please help I39m using JavaScript.

Reverse currentx and currenty rotations if you get a problem where you look up and down while panning from left to right. ex: transform.rotation Quaternion.Euler(currentYRotation, currentXRotation, 0)

hi could you please help me? im getting two errors in line 15 and 16, Unity says: AssetsMouseLookScript.js(15,45): BCE0005: Unknown identifier: 39currentXRotation39. (and the same for the 16th line) but my code isexactly the same as yoursJust in case i39ll paste it herevar lookSensitivity : float 5.0var yRotation : floatvar xRotation : floatvar currectYRotation : floatvar correctXRotation : floatvar yRotationV : floatvar xRotationV : floatvar lookSmoothDamp : float 0.1function Update ()yRotation Input.GetAxis(quotMouse Xquot) lookSensitivityxRotation - Input.GetAxis(quotMouse Yquot) lookSensitivitycurrentXRotation Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV, lookSmoothDamp)currentYRotation Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV, lookSmoothDamp)transform.rotation Quaternion.Euler(currentXRotation, currentYRotation, 0)I cant understand what39s wrong :

helo, may i know what units does the sentivity use? as i want my FPS to be able to rotate at 120deg per sec

script in C using UnityEngineusing System.Collectionspublic class MouseLook : MonoBehaviour public float lookSenstivty HideInInspector public float yRot HideInInspector public float xRot HideInInspector public float currentXRot HideInInspector public float currentYRot HideInInspector public float xRotationV HideInInspector public float yRotationV public float smoothDamp void Update () yRot Input.GetAxis(quotMouse Xquot) lookSenstivty xRot - Input.GetAxis(quotMouse Yquot) lookSenstivty currentXRot Mathf.SmoothDamp(currentXRot,xRot,ref xRotationV,smoothDamp) currentYRot Mathf.SmoothDamp(currentYRot,yRot,ref yRotationV,smoothDamp) xRot Mathf.Clamp(xRot,-70,70) transform.rotation Quaternion.Euler(currentXRot,currentYRot,0)

I just started learning this for the second time. love it.any way to get the original code? the link in the comments forward to an incorrect post.thanks so much for taking the time to make these

var lookSensitivity : floatvar yRotation : floatvar xRotation : floatvar currentYRotation : floatvar currentXRotation : floatvar yRotationV : floatvar xRotationV : floatvar lookSmoothDamp : floatfunction Update ()yRotation Input.GetAxis(quotMouse Xquot) lookSensitivityxRotation - Input.GetAxis(quotMouse Yquot) lookSensitivityDo i have some mistake cuz i use this script and i can39t move my mouse

I applaud your effort and your positive attitude, but not knowing why something is bad, doesn39t mean it39s good. I didn39t mean to get into an argument. I did not mean to troll. I truly do believe that you39re putting a lot of effort into these videos and didn39t mean anything by it. You39re right, there39s no difference to a beginner andor at the entry level of development, but please don39t ignore that early negligence can lead to a build-up of bad-practices, increasingly severe performance issues and most importantly, nearly untraceable bugs. Especially in the case of javascript. It39s obviously a personal opinion, but I don39t believe javascript should be used (at the very least, should be avoided) when there39s a much more flexible, faster and less error prone language available. But enough about this. Keep up the otherwise good work.

Why use transform.rotation Quaternion.Euler(........) and not just transform.eulerAngles new Vector3(.........) ???

Shit Found the fix Sorry ETeeski, i was so dumb, i putted the camera in quotlevel stuffquot... hehehehe

Hey,there is one problem.If you look at the ground, and try to move backwards.. the player will jump all the time. Like there is a force pushing him up. How can i fix that ?thx, great vid btw.

help it says Assetsmouse look script.js(2,16): UCE0001: 3939 expected. Insert a semicolon at the end heres my scriptvar LookSensitivity float 5HideInInspectorvar yRotation floatHideInInspectorvar xRotation floatHideInInspectorvar currentYRotation floatHideInInspectorvar currentXRotation floatHideInInspectorvar yRotationV floatHideInInspectorvar xRotationV floatvar LookSmoothDamp float 0.1function Start() yRotation Input.GetAxis(quotMouse Xquot) LookSensitivity xRotation - Input.GetAxis(quotMouse Yquot) LookSensitivity xRotation Mathf.Clamp(xRotation, -90, 90) currentXRotation Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV, LookSmoothDamp) currentYRotation Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV, LookSmoothDamp) transform.rotation Quaternion.Euler(currentxRotation, currentyRotation, 0)

Hi i like your videos but if i follow every tutorial you made don39t you think when i39m done i will just know how to do what you teached us ? for example you know a lot of stuff, how did you learn unity ? Videos only or things else ?

i have this errorBCE0044: expecting ), found quotlookSmothDampquot.BCE0043: Unexpected token : ).and another same thing here39s my code i look all very clearly still can39t see what missingvar lookSensitivity : floatvar yRotation : floatvar xRotation : floatvar currentYRotation : floatvar currentXRotation : floatvar yRotationV : floatvar xRotationV : floatvar lookSmoothDamp : float 0.1function Update ()yRotation Input.GetAxis(quotMouse Xquot) lookSensitivityxRotation - Input.GetAxis(quotMouse Yquot) lookSensitivitycurrentXRotation Mathf.SmoothDamp(currentXRotation, xRotation, xRotationV lookSmoothDamp)currentYRotation Mathf.SmoothDamp(currentYRotation, yRotation, yRotationV lookSmoothDamp)transform.rotation Quaternion.Euler(currentXRotation, currentYRotation,0)

C Script:using UnityEngineusing System.Collectionspublic class MouseLook : MonoBehaviour public float lookSensitivity 5private float yRotationprivate float xRotationprivate float currentYRotationprivate float currentXRotationprivate float yRotationV 0.0fprivate float xRotationV 0.0fpublic float lookSmoothDamp 0.1fvoid Update ()yRotation Input.GetAxis(quotMouse Xquot) lookSensitivityxRotation - Input.GetAxis(quotMouse Yquot) lookSensitivityxRotation Mathf.Clamp(xRotation, -90, 90)currentXRotation Mathf.SmoothDamp(currentXRotation, xRotation, ref xRotationV, lookSmoothDamp)currentYRotation Mathf.SmoothDamp(currentYRotation, yRotation, ref yRotationV, lookSmoothDamp)transform.rotation Quaternion.Euler(currentXRotation, currentYRotation, 0)

If I get rich off of the game I make, you39re definitely getting some. Thank you so much. I39m going to re-watch this video and click on the adds.

For those of you having issues with Mathf.SmoothDamp in C, explicitly state that the xRotationV and yRotationV are ref type. ie :currentXRotation Mathf.SmoothDamp(currentXRotation,xRotation,ref xRotationV,lookSmoothDamp)

Thank for this. Im using the same script to create a 3rd person camera and it works perfectly but I have a problem though, cant seem to rotate my third person character when i rotate the camera around it. Any additional scriptcode you could could share?

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